Wednesday 16 July 2014

Production Role Skills analysis


Production Role skills analysis

 

Audio Mixer

 

Written Communication

When carrying out the role of an audio mixer, it’s important that if you’re recording b big bands, you have the layout of the band written down, together with possible arrangements of the performance if possible.

 

Verbal Communication

When working in a production team, the main people you need to communicate with is the technical crew, so that if there are any issues with the equipment, they can try to fix it. Also the video team, communicating with the video team is the most important aspect of a video/audio media production, so that the video goas along with the audio.

 

Practical Production

As an audio mixer the main jobs are to perform a sound check when recording a musical band, this includes getting the band to play one instrument at a time, and the audio mixer adjusting the volumes and effects so that they bring out the best possible quality of the instrument coming out of the appropriate channel. Another role is to record the performance, and afterwards insure that the mix down of the recording is proficient.

 

Creativity

During the recording of a performance, as an audio mixer you have a chance to add effects to the performance which you think could improve the quality of the performance, after checking of course with the artist you’re recording if your ideas are also agreed on with the band, then these effects could be put to place.

 

 

Thursday 26 June 2014

Creating a sound for media product: Legal and ethical issues

When producing a track hsing samples for certain parts. One needs to make sure that they have permission from the creators of the sound packs to use them. If the sound packs are bought by a a music producer wishing to use them, the in effect get permission to use the samples.
The track doesn't infringe any copyright roles as the samples have been modified during the production of the track. Should that not have happened this could've been a possible legal issue and tha track could then be subject to copyright infringement claims.

Creating a sound for media product: Risk assessments and relevant solutions

For our task before producing the track we had to look as a team at various rksks and identify possible solutions:




Risk assessments


 


Relevant risks


Cables are a possible hazard: This can be prevented by making sure that cables are safely put away after being used. Also put trailing cables behind the equipment to prevent possible tripping hazard.


Mike stands not set up properly could be dangerous: If not in use make sure that the mike stands are put away correctly. If being used insure that all the screws are properly tightened.


Volume levels could be set too high and could damage one’s hearing: Insure that volume is set to 0DB and the master volume control is set to 12 o’clock. Before connecting devices make sure that the audio console is muted.


Possible feedback from the monitors could also damage hearing: Make sure that gain levels and channel mute switches are properly used…


Possibility of electric shocks from incorrect cable configuration: Make sure that cables are connected properly, and make sure that phantom power is only turned on for equipment that needs it.


 

Creating a sound for media product: Resources used


Media product plan

 

Our product is an electro house track with simplistic vocals.

 

Resources used:

 

  • Audio console
  • Mac book pro with GarageBand
  • Studio monitors
  • Vocal microphone
  • Computer with Soundforge audio editing software
  • Various loops and sample packs
  • Various software synthesisers
  • MAudio key station 49MK2 midi controller

 

Creating a sound for media product: Recording and production schedule

This is the recording and production schedule for the track we produces:




Creating sound for media product: Recording and production schedule


 


Session 1: Monday 16th June 2014


Looking at different genres of music and deciding on the genre of the media product to create.


Using samples, creating the intro drums for the track.


 


Session 2: Friday 20th June 2014


Continue working on the intro drums and start to work on the breakdown for the track.


 


Session 3: Monday 23rd June 2014


Continue to work on the breakdown of the track using various samples, create the buildup and paste in the drums for the drop. Also, think of and record vocals for the track. Another task is to think and record various sound effects and apply different effects to the recordings.


 


Session 4: Wednesday 25th June 2014 1/3


Apply different effects to the vocals recorded in the previous session and mix them in with the track.


 


2/3


Draft ideas for the melody for the drop and an background leads if applicable.


 


3/3


Apply the recorded melody into the drums in the drop and record and apply the leads into the breakdown of the track. Then, add effects to the ending of the track, reference the track on speakers and headphones, and make any necessary corrections to the audio file.


 


Session 4: Thursday 26th June 2014


Export separate elements for the track as evidence.


 


 

Creating a sound for media product: Yesterday's recording sessions

After the first recording sessions we had two more sessions.
In the first session were looking at the drop for the track. We were looking at different melodies that we could use and if they fit the remainder of the track. We were using GarageBand again to make and try out different melodies
Towards the end of the session we decided on a melody to use, and managed to also record it. All that was left for the next session, was to mix it in with the rest of the track, also to paste in the samples once again which made the second part of the track, including the breakdown, buildup, vocals and the drop. Also then to add effects to the ending, and and reference the track on speakers and headphones and make any necessary corrections. That was what we've done in the second session we had yesterday, after repasting all the samples and mixing the drop melody into the track we also considered the ending of the track and decided not to add an extended ending but end the track when the drop finishes, with a down sweep sample. Aftwrwards we referenced the track using some Logitec speakers and then using headphones and decided that everything sounds as good as we wanted it to. Then our project was finished, and here's a link to a teaser of the track:
https://soundcloud.com/jbasicuk/dj-subsonix-jbasic-track-teaser